Sequencer Snap to Sections While Scrubbing Issue

Snap to Sections While Scrubbing Issue.mp4

With Snap to Sections While Scrubbing enabled

When enabled in Sequencer, it snaps within a set distance as expected, allowing free dragging beyond that range. However, on the viewport’s timeline track, it disregards the distance entirely, making dragging impossible. See Snap to Sections While Scrubbing Issue.mp4

Hey there,

Thanks for raising this, I’ve logged an issue for it that you can follow here: https://issues.unrealengine.com/issue/UE-309756.

If you want to make an edit locally to make it so that this behaviour doesn’t happen and create snapping, you can work around it by modifying

Sequencer->SetLocalTime(ScrubTime, ESnapTimeMode::STM_All);to

Sequencer->SetLocalTime(ScrubTime, ESnapTimeMode::STM_None);In SCinematicTransportRange::SetTime

Dustin

Hi, my previous description was not accurate enough. I found that even when the snap function is completely turned off, the timeline in the viewport is still snapping. This is also worth noting. Please include this in your feedback to avoid incomplete fixes in future versions. Thank you again!

Yep no problem. I believe, we have a complete fix to the issue with the intention of snapping and the cinematic viewport here on mainline.

https://github.com/EpicGames/UnrealEngine/commit/8da101508ac4de31b39311435069570a29a217b3