When there are multiple cameras in the Sequencer track, you must use Shift+C to preview the correct camera switching effects. However, this locks all viewports to the Sequencer camera track, causing significant drawbacks. For example, when editing MetaHuman facial expressions while needing a second camera angle, Shift+C forcibly locks all viewports to the camera track. To edit expressions, you must exit Shift+C mode and activate cameras individually. With many cameras, this becomes extremely cumbersome - frequent switching creates a poor user experience (editing expressions requires two viewports: one for the actual camera shot, another for a close-up of the facial controller).
Suggestion:
It is recommended to modify Shift+C’s working logic to operate independently per viewport. When pressing Shift+C, only the currently active viewport should be activated. Additionally, each viewport should be able to click and pop out to perspective view. This approach would be more reasonable – any viewport could either lock to Shift+C or switch to any camera for editing operations. If a user wants to lock a second viewport to Shift+C, simply clicking on that viewport and pressing Shift+C once would take just one second.
Alternatively, if you have better solutions to address this issue, we welcome further discussion.
Thank you!
[Image Removed]