Sequencer rendering too many frames doesnt match up with timeline

Rendering a Sequencer timeline and it appears to be taking more frames to render than needs to like its doing like 40 frames a second or something

so the sequence is 1700 frames but i’m at 2100 and its still not done but its telling me its 121 percent done with -20 mins left to go

So bizzarre / I’ve checked everyplace where it says 30frames a second - on the timeline - in the render settings

How would you even go about making it render 125% total frames 2,127 of 1700 ??? what is this
only happens on this scene and I cannot find any reference for any frame change but the default frame of 30 frames a second
I’ve rendered 12-15 different scenes with 5 cameras each out of this project but this one keeps doing this - no level sequence - very few blueprints even in the scene there might only be 1
Using the Render Que

1 Like

Hello…did you ever figure out what was happening and how to fix this issue. I’m currently having a similar issue, MRQ renders twice as many frames (200%). No idea what’s going on.

Did you touch play rate or time dilation?