Sequencer plays camera movement but render does not (SOLVED)

I was struggling with this issue when trying to record my cinematic render, It would play my take record animations (Camera movements) just fine in the sequencer but when attempting to render, the camera wont move at all, it defaults to 0

Here’s the fix:
If you’re using the event tick like me to set the spring arm when recording in take record so you can record the camera movement, open up that BP and unhook/disable the event tick, then render it, problem fixed.

What was happening is, when you would start to render, that event tick would start ticking in the render process and it was overriding the animations that were recorded.