Sequencer : Lighting and Texturing bug

i’m creating a video and had this bug few times
if i change one material, then in sequencer after about 2 seconds of rendering all materials becomes reduced (a kind of lower level of details). it needs to rebuild all lightings that gets about 3hrs in my case. but in fact all those materials are well-looking in preview window
and what i’ve discovered just now that if i restart UEditor → it renders better, but not best still.

Sequencer must render everything not depending on prebuilt lighting (while of course it should use it), but it’s own rendering engine must collect all data on the fly and build everything in camera viewport (maybe some other render-mode).

Hey OeAi,

Can you provide me with some simple steps or a minimal test project so I can reproduce the issue on my end?

It is hard to understand what you are reporting based on the description of the issue provided. Let me know if you have further questions.

Thanks,

you can take some project and create a sequence scene with more that 10 sec of action → render it, then change any material and render again → you’ll see that after some time all other materials got like lower LOD.