Summary
In UEFN Sequencer, if any track (camera, audio, etc.) extends beyond the end of the timeline, it continues to play even after the cinematic has finished.
This happens even when “Finish Completition State Override” is set to “None”.
The issues observed include:
Cameras getting stuck in the last frame as if “Force Keep State” was enabled.
Audio tracks looping infinitely if they extend beyond the Sequencer’s end.
I just need to check if it occurs only in Everyone visibility.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
1-Create a new Level Sequence in the Sequencer.
2-Add a Camera track and set keyframes for movement.
4-Add an Audio track and place a sound effect that also extends beyond the end of the timeline.
5-Launch the game and Play the cinematic.
Expected Result
The cinematic should play and finishes everything after the ending line.
Observed Result
The camera gets stuck in the last frame instead of resetting.
The audio loops indefinitely.
Platform(s)
Windows 10