Sequencer Keeps Playing Beyond End Line, causing Camera and Audio Issues

Summary

In UEFN Sequencer, if any track (camera, audio, etc.) extends beyond the end of the timeline, it continues to play even after the cinematic has finished.
This happens even when “Finish Completition State Override” is set to “None”.

The issues observed include:
Cameras getting stuck in the last frame as if “Force Keep State” was enabled.
Audio tracks looping infinitely if they extend beyond the Sequencer’s end.

I just need to check if it occurs only in Everyone visibility.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

1-Create a new Level Sequence in the Sequencer.
2-Add a Camera track and set keyframes for movement.
4-Add an Audio track and place a sound effect that also extends beyond the end of the timeline.
5-Launch the game and Play the cinematic.

Expected Result

The cinematic should play and finishes everything after the ending line.

Observed Result

The camera gets stuck in the last frame instead of resetting.
The audio loops indefinitely.

Platform(s)

Windows 10

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I had the same issue. The solution, I found is to trim the audio precisely to the end of the sequencer clip using Audition or another audio editor and to any camera clips within the timeline of the sequencer.

2 Likes

Can confirm this works, I use the same workaround

1 Like

Thanks, everyone. We appreciate the report. We’ll dig in.

The only thing that is not working for me is when I use a music from Fortnite, otherwise I’m trimming the audio.

FORT-866282 has been ‘Closed’. We’re unable to reproduce this issue.