But works with auto play
Hello ,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this issue in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provide screen shots of any other blueprints/settings that may be involved with this issue?
- Could you elaborate further on how things are not working as you would expect?
I opened a new project and checked instanced stereo
I created a character BP and added a camera to it
then I put that character BP in level as you see in the second image i sent
then I added that character to a sequencer and set some transform keys
then in level BP on beginplay I possessed that character and played sequencer using sequence player. nothing else
and packaged my project but sequencer would not play.
but it works with auto play.
After further testing, I was unable to reproduce this issue on our end with the information provided. This appears to be working for me. Could you provide your project so that I could take a closer look?
Hello
This is an example project [][1]
Package it for windows
[1]:
No no.
Every thing is fine in PIE
and also it works with auto play in packaged project.
But not using sequence player.
You can reproduce this simply. It has a simple setup.
Note: it happens only for vr packaged projects
I tried this several times in clean projects the same issue happened each time.
Hello ,
If you download the project provided above that you linked in an earlier post does this issue reproduce for you? I have not been able to reproduce this issue on my end with a clean project.
Hi.
I am sorry something was broken in that project I sent. I will upload it again ASAP.
*Enable simple hmd plugin before packaging
*a sequencer must play onbeginplay which does play in PIE but not in packaged projects.
*i am using win 10
[][1]
[1]:
Hello ,
I was able to reproduce this issue in the project provided. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.
Link: Unreal Engine Issues and Bug Tracker (UE-36487)
Make it a great day


