Sequencer Gameplay Events not working correctly

Summary

Hello, I made cinematic sequences on UEFN to show and hide text on Billboard devices, the problem is that they only work on billboards that are always enabled, and those that aren’t enabled on game start don’t work properly. I assume that since there’s no “show text on game start” setting, when Billboards don’t show text, they’re considered to be disabled, so they don’t respond to events at all. If you have any hints at how to fix it, please tell me.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

1: Put a cinematic sequence device and billboards on the map, with each billboard set to be enabled on a different phase.
2: Make a sequence that use the “Show Text” and “Hide Text” Gameplay Events on these billboards.

Expected Result

Billboards should show and hide their text everytime an event is fired, because “Enabled on phase” should mean “When does the text appear on its own” and not “Works only during this phase”.

Observed Result

Only the billboards that were always enabled or only enabled on gameplay phase hide and show text correctly.

Platform(s)

windows