Hey guys, I’m trying to understand the process from which the guy have able to solve using the event track to open in BP however I’m confused because from what I’m looking, he used the Level Blueprint and Skylight BP which I don’t understand the correlation and where he got it from. It also contains variables which he created but I don;t know what setting he used to tweak and the nodes which half the stuff I could not find.
I would appreciate if anyone can help me breakdown into simple steps.
Is there really no basic for this? I want to link my skylight to sequencer but it only work if I toggle on and off for the visibility but as soon as I scrubbed through the next sequence shots and went back, it vanished while all of my other lights are working.
As you can see, I set up the keys for the skylight color on this particular sequence shot but as soon as I transitioned to my previous shot with different camera and scrubbed back to it, the RGB color has vanished unless I turn the visibility of the light actor back on and off.
Which of course the play simulation and render final output won’t work as well for skylight.
Hence I came across this solution where apparently you need to set up the event track to trigger which can be achieved in blueprint however I have little knowledge so I don;t understand that process where he brought multiple class together with some nodes that have targets and what variable did he worked with.
Alright I have been playing around with blueprint but I’m still stuck. When I made a Blueprint class for Skylight whether it’s actor or actor component , it won’t let me reference under Level BP when I tried to link to the target to “Set Light Color” which tells me that it is not compatible with Light Component Object. What Am I doing wrong?