Hey, I’ve been using a lot the sequencer in my new project, and I came across a a critical bug that totally breaks my map.
When a sequencer is activated, it works as normal, but when it gets enabled again, the animation only plays half.
Example: The animation is a door opening, the first time the animation runs the door opens fine, but the second time it is triggered it only opens halfway.
Also another bug with the sequencer, again, when it gets triggered twice, and cinematic ends the second time, you are stuck with the sequencer camera, even if the animation is no longer playing.
Anyone knows a way to fix this bugs? Thanks