Hi. I’m using sequencer to render a camera animation done in Unreal. But the problem is that after 5 seconds of render, the engine gets out of the cinema camera and starts to render the player camera. No matter where the end mark is, or how many frames it has, after 5 seconds (at 24fps) it switches automatically to the player camera.
I’m doing the following:
1- Cinematics - Level Sequence
2- (In Sequencer) click on “Create new camera and set it as current camera cut”
3- Animate the camera as I wish, more than 5 seconds at 24fps.
4- Click on “Render this movie to a video” and configure the options
5- Click on “Capture Movie”
Am I doing something wrong or is this a bug?