I have used some camera blends in the sequencer (enabled “can blend” and then blended a series of camera cuts), but when trying to render out of Movie Render Queue it ignores these blends and just renders out each camera as a straight cut? (UE5)
Any ideas?
Hey, having the same issue. Work fine with old scene capture render, but not the MRQ. :((
Is there a solution?
Hi, same problem, just wasted whole day to make nice camera blend… Someone fond a solution?
Soo. I found the problem. It just doesn’t work with Curve Assets. It works only with pre made curve(in-built function). There work, but something wrong with their interpolation. Strange bug…
UPD. Also doesn’t work with warm up
Have the same issue with anti aliasing at MRQ even without warm up, tried a lot of thing but didn’t find a solution. Maybe anyone find ?
Same problem here, so the camera blending in camera cut is not rendering properly. Mine is when the blending starts, the camera fly to another certain position and start blending from there. It is not blending from the previous camera’s position. Seems legacy video capture doesn’t work on it either. Does it need certain setup?
I found another post about the similar issue here, and i found this could work for me. Only the legacy video capture could work with this camera blend, the movie render queue doesn’t work correctly event i just use the default basic settings without any AA or temporal.
Unreal 4.26 - Movie render Queue with Anti-aliasing problem - Cameras not blending correctly
A very old problem. I found some solutions for it I saved in my archive, here:
Old solution (may not work anymore):
If the camera cut blends start from the wrong translation:
Right click on the blend (or the camera that we’ll blend to) and set Properties > Advanced > Pre Roll Frames to the length of the blend.
New solutions(maybe combine all solutions, it’s finicky ):
Right click the previous camera on the camera cuts track,
Properties > When Finished > Keep state
or
Right click the camera that we blend to on the camera cuts track,
Properties > Lock previous camera
Note: If the sequence starts from an attached camera, it will, again, start from the wrong translation.