Summary
Unable to Activate/Unload/Re-Activate Data Layers this seems to still happen as of now, is there any workaround and eta to when this can be fixed?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a new data layer that is configured for Runtime, with an Initial Runtime State of Unloaded
Assign assets to the the new data layer and verify they are displayed/hidden when changing the visibility of the newly created Data Layer
Create a Level Sequence (and linked Cinematic Device) to Activate the Data Layer. It should contain 2 tracks, each configured to reference the Data Layer, that Load and Activate the linked data layer (also tried just Activate). It should have sufficient pre-roll frames (default of 60). For the Activate track, set the ‘When Finished’ parameter to Keep State and the pre roll state to Loaded and the Desired State to Activated
Create a Level Sequence (and linked Cinematic Device) to Unload the Data Layer
Create two buttons, setup to Play each of the cinematic devices
Interact with the Activate button and observe the assets are correctly loaded
Once the sequence playback has completed, Interact with the Unload button and observe the assets are hidden/unloaded
Interact with the Activate button again and observe the assets are displayed for a few frames, then instantly disappear
Interact with the Unload and then Activate buttons and notice the assets never appear again
Expected Result
Creators should be able to repeatedly load/activate/unload/re-load data layers.
Observed Result
The second onwards activation does not work. The second activation will display the layer for a few frames, then it disappears. The third, onwards activations, the data layer assets never appear
Platform(s)
Any