Sequencer Blueprint animation

You can achieve this functionality by creating C++ base classes for all actors\components you want to be updated in Sequencer.

Make following modifications in the in c++ constructor:

//bWantsBeginPlay = true;
PrimaryComponentTick.bCanEverTick = true;
bTickInEditor = true;

Then make new blueprint class inherited from this class.

Now your Event Tick always firing in editor.