Sequencer Blueprint animation

Hi elodakielod,

Have you tried exposing the Material parameter directly from the mesh component in your Blueprint? I know there are instances where you will need to manipulate variables, but that might be a workaround for your situation.

91661-sequencercomponentmanipulation.png

I put in a request for construction script updates as you manipulate BP variables in Sequencer (UE-31193). You’d have to set your color in the construction script for in-editor updates, then update on tick in the event graph for gameplay.

-.