Sequencer audio not playing in game

Summary

Good afternoon,

Today I encountered an issue with the sequential/cinematic device in UEFN. Everything had been working fine for a week, even before the update. However, after the update, about three audios that were part of the sequential device stopped working in the game. The cinematic still plays, but the audio does not output in the game.

When I test it directly in UEFN, the sequence device still contains the sounds in the timeline, and I can hear them there, but they no longer play in the game.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Open UEFN and navigate to the project where the issue occurs.
  2. Ensure that Cinematic Device 1 and Cinematic Device 2 are set up with the anim_01 sequence and have audio in the timeline.
  3. Play the anim_01 cinematic within UEFN and confirm that all audio elements are present.
  4. Test the cinematic in a private session inside Fortnite.
  5. Observe that the anim_01 cinematic plays, but three specific audio elements that are present in the timeline do not play in the game.

Expected Result

The anim_01 cinematic should play with all configured audio elements in the game, exactly as they are heard when testing directly in UEFN.

Observed Result

  • The anim_01 cinematic runs as expected, but three specific audio elements in the timeline do not play in the game.
  • When testing in UEFN, all the sounds are still present in the timeline and can be heard, but they are not outputting in the game.

Platform(s)

PC

Island Code

2366-5797-3923

Yeah, same problem here, did you find something?

(post deleted by author)

This may be this known issue: Fortnite Ecosystem v34.00 with Known Issues - #8 by Flak

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