Hi, I’m having some issues with the sequencer in Unreal Engine. Whenever I try to render my project, the camera always jumps back to the location 0, 0, 0 and renders something completely else. It’s really frustrating, since I’ve tried almost everything, like converting the camera actor to spawnable (no effect). I’ve also tried to move the sequence in my timeline, I thought maybe it’s the first frame bug (again no effect, the camera always jumps to 0, 0, 0). At this point, I’m thinking about deleting the whole project, since I don’t see a way around this bug. Why is there no fix for this in Unreal Engine? I would really appreciate it if someone who had to deal with the same issue maybe found a way to deal with this. It’s really frustrating…