It seems that Loop stops if last child element of the sequence returns success using ForceSuccess decorator.
If last element has no ForceSuccess decorator, then Sequence repeats as expected.
Currently I am forced to add superfluous nodes to keep my loops looping.
Hi CollisionWarning,
I am attempting to recreate this on my PC, but I am having some difficulty recreating the problem. Can you post a screenshot of your behavior tree or a simplified version to show exactly what is causing the error? That way I can recreate it exactly the same.
Also, what version of UE4 are you using and did you get the binary or github version? Any additional information may help.
Cheers!