Sequence with Loop and children with Force Success

It seems that Loop stops if last child element of the sequence returns success using ForceSuccess decorator.
If last element has no ForceSuccess decorator, then Sequence repeats as expected.

Currently I am forced to add superfluous nodes to keep my loops looping.

Hi CollisionWarning,

I am attempting to recreate this on my PC, but I am having some difficulty recreating the problem. Can you post a screenshot of your behavior tree or a simplified version to show exactly what is causing the error? That way I can recreate it exactly the same.

Also, what version of UE4 are you using and did you get the binary or github version? Any additional information may help.

Cheers!