Sequence Switching - Light popping gltich?

Hello,

This is a test scene…

I am creating a system where I have an array of many sequences… I have a LevelSequence Actor in my Scene, and a BP_Actor that stores the array of level sequences, and plays a random one when the previous on finishes.

I am having issues though, where whenever the sequence finishes and a new one starts, there is a weird “pop” effect (shown in the video below) … I have tried removing post processing, disabled auto exposure, expanded the camera cut beyond the in/out points, etc. Even disabled Lumen, and still happens… any ideas??

Thank you!!

(video reference)