I was wondering if someone could please help, I am having trouble rendering my level sequence as the scene darkens every time I export the scene. I want it to look the same as it does within the cinematic viewport, and I am rendering without any compression. Does anyone have any suggestions?
[Solved] For anyone that comes across this issue, I found that you cannot have Real Time Capturing on within the Sky light at the same time as Cast Ray Tracing Shadows. For some reason it renders the sky light as a static object and not a movable object.