Hey guys, I am trying to achieve that my particle simulation is played backward. (Deck of cards is being blown from the table and then reverts back to Order)
For this I added the Niagra System to the Level Sequencer to be fired from a blueprint. Works nicely. However, If I want to play in reverse (“Play Reverse” node, or Set playrate -1, doesn´t matter, same outcome) it jumps a couple of frames forward and reverses from there… why?
If I repeatedly Toggle the Playrate (Forward - Backward - Forward - Backward etc) it doesn´t jump.
Video for reference: