Sequence Player jumps a few frames when playing in reverse?

Hey guys, I am trying to achieve that my particle simulation is played backward. (Deck of cards is being blown from the table and then reverts back to Order)

For this I added the Niagra System to the Level Sequencer to be fired from a blueprint. Works nicely. However, If I want to play in reverse (“Play Reverse” node, or Set playrate -1, doesn´t matter, same outcome) it jumps a couple of frames forward and reverses from there… why?

If I repeatedly Toggle the Playrate (Forward - Backward - Forward - Backward etc) it doesn´t jump.

Video for reference:

Ah, okay I seem to have fixed the issue. It was not a Sequencer issue but Niagara. And not even an issue, more like a sync issue.

Ticking this field solved it.

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