i have a very simple blueprints project that allows players to spawn, pick up weapons and shoot enemies that follows them, it is currently using a listen server that allow players to host or join a game locally.
now i want to make a separate project only for the server so the clients don’t have any server logic in them, and have 2 projects, one for the server and one for the client.
what is the knowledge i need to do something like this? i know some basic php and but never did any dedicated server stuff, is it possible to do it all inside unreal?
is there any tutorial or list of steps i need follow to accomplish this?