Hey Unreal Devs!
So working on my landscape and just started to wonder why there is a separate material for landscape ‘hole’, when you can just include the landscape visibility node in your main landscape material?
Is this for performance reasons? And if it is, would that not be diminished by the need to render a whole other material for the landscape?
Anyway, back to trying to find out why my HLODs are being so difficult to build and work in a packaged game…!!!
