Separate Distance Fields

Hi, i’m working on a fog of war, i used volumetric fog with distance fields and it’s working find but it takes all actors with DF enabled into account. I wonder if there’s an option or a way to to separate those fields and use an index, so i could enable let’s say layer 1 distance field for environment and layer 2 distance field for player and in material take just the layer 1 but i could still utilize the second layer for a different mat without disabling it.

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