Greetings everyone. My thread is adressed to Epic devs mainly. In fact Mr Chance Ivey told me to make a thread about it so devs will look into it. Many of you surely know Jorge Jimenez: the creator of SMAA and SSSSS (Screen Space SubSurface Scattering) which was included in 4.5 update. Well this genius never stops his advancements and created with other geniuses a better version of SSS (Screen-Space being the least perfect in approximations) and called it Separable SubSurface Scattering. Here is his tech explained in those two videos:
Research papers are available here at Károly Zsolnai’s page : http://cg.tuwien.ac.at/~zsolnai/gfx/separable-subsurface-scattering-with-activision-blizzard/
I hope Epic staff take note about it and try to contact him and get it in UE4.
Edit : Oh what? The explanatory video has been put to private. It explains everything about the new tech. In his site it says: "Talk (unofficial) – temporarily disabled, it may be back soon!
UPDATE: Separable SSS is officially released now
Source code available on GitHub: https://github.com/iryoku/separable-sss