Senza Peso 4,7/4.8 Update

Hi pixelvspixel,

Sorry for the late reply. To answer your questions…

  1. not alot really just updating the code to the changes that occured in 4.6 in regards to constructors and pointers plus replacing a few deprectiated functions.

  2. upon thurther investigation the actual loading of a new level is fine. The hitch seems to occur when you first make the new level visible.
    Im not entirely sure what is causing this. Maybe shader setup/caching?

Anyway I spent some time the other day trying to optimize this for my humble rig and can now get a pretty much flawless 75fps on an r9 270x/Phenom 965 BE.
I’ll post a link for people to try when ive uploaded it.