Senza Peso 4,7/4.8 Update

Thanks for sharing. I believe they stated in their blog post that the the .wmv player was a public swap for the bink! media format the used in the demo that was originally built. That it was a pretty big hit.

I’m curious, 1. What was involved in pushing the project up to the latest engine? 2. How do you feel the level streaming is part of the project strain? Is it just that things aren’t built that efficiently, or is that just the wrong way to go about stringing together a number of sequences?
I’m really interested in proper procedure here. I’m sure many people are. Kite and Lighting’s demo was a pretty good example of the type of project a non game developer would be trying to pursue with the engine.