~*~ Senior Unreal Engine Programmer ~*~ | 16 years experience, former Epic Contractor, with Steam & Epic Store Titles Shipped! | Available for hire!

Greetings!

If you are looking for a Senior Unreal Engine Programmer with over 16 years of coding experience, with successfully shipped titles on Steam as well as Epic Store, a former Epic Games contractor with knowledge of Epic’s internal development practices (I worked for Epic Games for their UE 5.1 release, as external contractor) and a publisher of some the earliest Unreal Engine C++ plugins made, then please do reach out to me :slight_smile:


Key Projects:

1. Nature & Life - Drunk On Nectar (Steam)

Steam Link

A Life Simulator made in UE4, released successfully on Steam with over 50 million views on Youtube! I am the sole developer of this particular project and developed not only all the core systems (C++, Blueprints, Editor Tooling), but also all the 3D, 2D artwork and music.

This UE4 project was made over 11 years of continuous development!

Rich Procedural Generation:


The entire scene is procedurally created! Players experience a new random world each time they play for endless replay value!


Complex AI, Life Simulation:


From Animal Lifecycles AI to 3D pathfinding for Butterflies, to Plant Growth Simulation, the technical complexity behind the game’s colorful exterior is vast and deep!


To learn more, visit the game on Steam!


2. Worked for Epic Games during UE 5.1 Release!

As an external contractor for Epic Games, I implemented the “Remote Control Logic” plugin module for Epic’s Virtual Production team, working on Epic’s internal Perforce branches, in close cooperation with Epic’s team.

This module has been used in actual real-life Virtual Production usecases by studios across the world!

Showcase: Remote Control Logic (for Epic’s 5.1 release)

Remote Control Logic (made for Epic 5.1 Release)


3. Earliest Unreal C++ Marketplace Plugins:

I created some of the first UE4 C++ plugins for the Unreal community, including:

DoN’s 3D Pathfinding for Unreal Engine

A highly complex 3D Flying Pathfinding System which I made and released free for the Unreal Community back in 2016!


DoN’s Dynamic Mesh Effects

In-Game Mesh Painting solution for Unreal Engine, a highly versatile plugin with many interesting applications including Character Decal, 2D Pixel Collision (for Portals, etc!), Multiplayer Support and Saving / Loading.


DoN’s Unreal Workflow Automator

A truly useful lifesaver for those who use Unreal Engine everyday!
Enables automation of any part of your Editor workflow via Intelligent Graphs that are both highly flexible and powerful!


4. Finally, I Love Gaming!

I began modding games over 25 years ago and have made mods for many of the popular games of that time period :slight_smile:

Prior to Unreal Engine, I’ve also worked as a Senior Programmer for Goldman Sachs (as a front-office solutions creator) and for Oracle Corporation (as an enterprise software coder).

I have proven experience in successfully taking a project or title all the way to the finish line.
and I would love to help you create your own dream projects and turn them into reality as well! :slight_smile:


Key Technical Skills:

Unreal Engine 4 / Unreal Engine 5

C++ / Blueprints
Gameplay Systems / Complex Simulations
Multiplayer, Replication / Steam, EOS / anything really!

I can quickly adapt to new technologies / integrations of any kind that your specific project may require.

Unreal Editor Tooling

I have worked extensively on custom UE Editor deployments.
Game development is so much more fun where your Art Team & Designers
have tools that were truly made just for them!

Also:
Procedural Generation, Custom AI Systems of any kind,
Custom Unreal Integrations, etc.


Project Interests

Anything with some Beauty, Music, Art in it! :wink:

Whether you are a creative visionary with a brilliant vision that needs to be realized in full 3D inside Unreal Engine, or a talented studio looking for an Experienced Programmer with proven skills, I will be able to help you!


Availability

Currently I would prefer short-term projects (<3 months duration) and/or part-time engagements.

However if your project is a particularly good fit for my skills and interests then we can certainly discuss this further :slight_smile:


Thanks a lot for reading!

If you think I’m a good fit for your project and for your team, please do not hesitate to reach out!

My rates are very reasonable as well. Just drop me a PM with details of your project to learn more! :slight_smile:

Thank you!

@VSZ Good to see you here, I am a big fan of your work on Nature & Life.
I have been updating DoN’s Pathfinding plugin and been posting on discord and UE
forums so others can continue to use your plugin in their projects.
This weekend I tried compiling for UE 5.6 and it there was errors with the debugging
code witch is now deprecated.
My knowledge of C++ is very limited and wondering if you could help and how much
you would charge so I and others can continue to use the best pathfinding plugin in our projects.
Here is a link to DoN’s for UE 5.5 if you would be so kind to take a look.

Thank you for all the work you put into Nature & Life and wish you the best in future endeavors.

1 Like

Thanks for your kind words, @Skulldug I greatly appreciate it!

Let me take a look at that project and get back to you. It’s indeed been a while since I’ve worked on that plugin! Look for a PM soon :slight_smile:

Hey @Skulldug ! I’ve uploaded a 5.6 compatible version for you here (it was a simple fix!).

For any further plugin related queries I request users to PM me directly please :slight_smile:


Available for hire

For users who may require custom deployments of this plugin, or for any kind of game development assistance with Unreal Engine, please do reach out to me on PM to learn about my availability and rates.

Thank you! :slight_smile: