Hi guys,
I have a C++ project in which several information (e.g. player location and rotation, spawn locations) are sequentially saved during game play simply by using UE_LOGs. Now, I’d like to save the same information on a server via http post request after packaging to HTML5. Optimally, I get a separate txt file (similar to a log file) for each player named after the players input from a editable text box.
I am quite new to UE4 and C++; Can someone please help me? I’d be very grateful!
Cheers!