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Send noise tiles from substance designer to UE in world space

I have a modular wall and I have made custom plaster material in substance designer, I am sending the material as a package with its exposed parameters to Unreal Engine, how can i make the tiles don’t repeat the same shape i have added on the walls?
like if I duplicate the wall to the next of the first one … it should continue the tile pattern of height or noise as in world space … not UV or local space.