I have been working on a plugin which is added on the engine level. So technically it is “custom” engine branch.
As far as I know current marketplace doesn’t support that.
Yet I heard that we can use third-party places to sell the plugins, as long as we pay Epic Games.
So I have a few questions because plugin changes the engine code:
- Can I sell it as some sort of “git patch” file for UE4?
- Can I create private organization on github, with cloned UE4 branch (which will include my plugin), and sell the invitation to that organization (so people won’t have to use “git patch” file)?
- Is there another way to sell the engine plugin?
Thank you in advance!