Self Shadow Only Working in Editor But Not In Game

Hi, I’m having a bit of trouble with self shadows in 5.5. I started working on the game in UE5.2 and the self shadow only function worked fine. I’ve recently migrated the project to 5.5 and found that self shadow only doesn’t work in-game.

It still works like normal in-engine but not in-game, including play in editor. Here’s a quick example.

I’ve looked into it as much as I can, but all I’ve been able to find are saying that self shadow only doesn’t work with virtual shadow maps or raytraced shadows but I have both disabled already. Is this some sort of bug with version 5.5 or am I missing something? any help is appreciated.

you don’t want it to cast shadows? just disable them, then.

No, I do want to cast shadows. This is for the first person weapon and a couple other things like that. I’d like for them to still cast self shadows but not cast any shadows in the environment. The objects in the video are just to illustrate the issue