Selector problem

hi guys
so i have a problem with my behavior tree .
i want my Ai if it saw the play then go to the play else go to any random location

when i do it in sequence it works but when i use a selector it does’t .
here is a picture

it doesn’t do any thing

if i do this it moves to the player

Hi,
I would double check how you are setting the SeeingPlayer variable. It maybe that it is in not being set or unset properly.

Also, use the AI gameplay debugger and check if the controller indeed registers the player (green sphere appears).

How are you setting “SeeingPlayer”?