Selective post processing rendering

Hi everyone,

I’m new here so I hope not to make a fool of myself.
I’m working on an exploration/puzzle game prototype, which is more of a learning exercise for me.

I’m going for a abstracted, stylized art direction. I’m heavily using post processing effects so far as I want my whole world to be in a blue-ish tint.
However, I’d like to have some elements rendered in black in white, so pretty much a selective desaturate of some elements (keep in mind I’m using colored volumetric fog, etc).

Do you have any idea how to achieve that? Please keep in mind my newbish skills :slight_smile:

Much appreciated!

Not sure if such a good example but the way elements are highlighted in Deus Ex could be a starting point… http://www.creativeobserver.com/img/7943_eidos_deus_ex_3_scaleform_fbx_middleware_screenshot_lg.jpg