Im using Particle Effects to draw navigation lines, and weapon aim lines.
But while moving they get blurred to the point that they are no longer or barely visible.
I need them to remain “crisp” and bright while moving, for the purpose of accurate visual feedback to the player.
I tried setting Motion Blur in the post process volume to 0, but it did not help. Also I would like other particle effects that aren’t meant to be player feedback to retain motion blur(like explosions or projectile trails).
Hmmm. Ok I set the Editor’s AA setting to “low” and the effects became crisp and visible while moving.
…So is there a way to ensure the particle effects are crisp and clear with a higher AA setting?
I don’t want the player to have to chose between visible feedback and superior AA settings.