Unreal Engine 5 seems very dependent on TAA, so much so that most of the time it is impossible to turn it off without using mods or console commands.
I’m not a huge fan of TAA or AA in general, but not using it in UE5 could ruin some of the visuals:
https://www.reddit.com/r/FuckTAA/comments/oi0v86/taa_on_vs_taa_off_comparisons_sharpness_texture/
Is there a way to isolate its use on some materials/shaders and leave the rest of the image with raw pixels?
Thank you.