Hi, im trying to create an environment where everything is in black and white (easily done with post-process), but whatever is lit up by my lighting would become colored. I understand it’s similar to selective color with post-process volume, but I haven’t found a way of creating a mask based on the lighting of my skeletal meshes. How would I go about doing that? Thanks!
Hello there @PeanutToucher!
I think the guide below should be useful for your scenario, as you can split lighting from your current B&W post processing setup, and ensure it doesn’t interfiere with it. Please give it a look:
Thank you very much for the fast response, it’s really appreciated. I’ll update if it works!