Summary
Sometimes (around 10% of the time) Shift-LMB click in the Outliner will inverse-select versus range select. For example, If I want to select several objects in a row, the expected result is those objects in the outliner are selected, sometimes what happens is that everything else gets selected but the objects I intended to select. This gets frustrating when I have a large project with thousands of objects and I have to wait for the editor to select everything.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Have an object selected in scene, Shift+LMB click to select adjacent objects in the Outliner
Expected Result
Objects in selection range are selected in Outliner
Observed Result
All objects outside of selection range are selected in outliner. Inverse of what you’d expect.
Platform(s)
PC
