Selection highlight of Blueprints with Multiple Meshes

Oh yes! Forgot to mention, nanite meshes make this method unviable unfortunately. I’ve seen a couple of members speculating about workarounds such as having a mega-low poly SM version of the object and only rendering it in the stencil layer to still be able to use this method. A bit hacky but would work for projects that aren’t pushing the need for optimization. Another alternative mentioned is decals, but personally I don’t know how that method would work but it’d 100% be more efficient if you could get it to work well.

Hope this helps!