Selecting Slate Widgets from SWindow

Hi!
I´m using in my Custom Camera actor in every tick a call to a Slate function called


				OnBackBufferReadyToPresent = FSlateApplication::Get().GetRenderer()->OnBackBufferReadyToPresent().AddUObject(this, &UIVR_CameraComponent::OnBackBufferReady);

The function works really nice where i have it:

void UIVR_CameraComponent::OnBackBufferReady(SWindow& SlateWindow, const FTexture2DRHIRef& BackBuffer)
{
	if (IsInRenderingThread())
	{
		//We want just one Image since many of them are redundant
		if (IVR_LockedRendering == false)return;
		if (!IVR_RenderTarget)return;
		if (!IVR_RenderTarget->GetResource())return;

		TArray< TSharedRef< SWidget >> slateScreens;
		 
		auto allChilds = SlateWindow.GetAllChildren();
		
		for (int i = 0; i < allChilds->Num(); i++)
		{
			auto child        = allChilds->GetChildAt(i);

			if (child.Get().IsEnabled() &&
				child.Get().IsVolatile())
			{
				slateScreens.Add(child);
			}
			
		}

		for (auto screen : slateScreens)
		{
			TArray<FColor>   IVR_WidgetBuffer;
			FIntVector       IVR_WidgetBufferSizes;

			const bool result = FSlateApplication::Get().TakeScreenshot(screen, IVR_WidgetBuffer, IVR_WidgetBufferSizes);
		}
		
		//Lock the next rendering
		IVR_LockedRendering = false;
	}
}

Everything is working and i get many images with all the Slate screens.

My doubt is:

How can i select only the Slate Screens that are active in the render screen? when i run this i receive the Editor screens too…

Kind Regards.