Hello, there’s a small annoying bug in the engine editor. When a level instance asset is selected via the scene outliner’s “Browse to Asset” function (Ctrl+B shortcut), the level containing the level instance actor is also selected.
This causes problems for our designers who use the Browse to Asset function with “Replace selected actor with…”, which then proposes the level with the world rather than the level instance asset in the selection.
Thanks for reaching out. I agree that this behavior doesn’t seem correct, I’m going to attempt a quick fix tomorrow and run it by a few other people to make sure this behavior is okay to change. If yes, I’ll also create a public JIRA that you can use to track the issue and fix commit.
I have created Unreal Engine Issues and Bug Tracker (UE\-268727) to track this issue (once it is made publicly available). I’m working on a fix that’s taking a bit longer than expected, but I’m hoping to have it done by tomorrow. You should be able to track the fix commit using the ticket as well.
Thanks for reporting, and let me know if you have any questions!