Seeking Insights: The 3D Asset Needs of Indie Game Developers

Greeting @DARKITAYT

  1. What types of 3D assets do you often look for in your projects? Modular Assets I can custom at design-time and in real-time. 3D Organics, Mechanical Parts Kitbash Packs for Characters, Creatures, Plants, Vehicles, Weapons, Machines, Props.

  2. Are there specific assets that you have always wanted to have but have never been able to find for free? Abstract stuff like this.

  3. What assets do you find too expensive? Characters that offer no modular customization options. PS: I need more than just a material color change. I can easily do that myself.

  4. Are there asset categories you feel are lacking or not adequately represented in the market? I would like to more 3D Organic, Mechanical Parts Kitbash Packs for Characters, Creatures, Plants, Vehicles, Weapons, Machines, Props. There are plenty of kitbash for environments and architecture, why not for entities like Characters? I want customization in my games. I also don’t want to use same exact “prime” asset someone else is using in their games. Modular Assets, Kitbashing gives me options.