Hello Unreal Engine Enthusiasts,
I’m embarking on an exciting journey to create an innovative project that involves the real-time generation of animated meshes within Unreal Engine. I’ve made significant strides, but I’m encountering a critical challenge that I need your assistance with. Specifically, I’m seeking guidance on how to dynamically generate animated meshes from images during runtime and seamlessly integrate them into the game environment.
The Challenge:
My primary challenge is to ensure that animated meshes are created and brought to life on the fly as new images are introduced. I’m eager to grasp the intricacies of this process and require the expertise of those who have mastered dynamic mesh generation in Unreal Engine.
Project Status:
Here’s where I stand currently:
- I’ve crafted a custom Actor named “AFishActor” using C++.
- While I’ve made progress, I’m struggling with the dynamic loading of meshes and textures in real-time. I’m determined to overcome this hurdle with your help.
Seeking Real-time Solutions:
I’m reaching out to the Unreal Engine community for valuable insights on real-time mesh animation. Specifically, I need guidance on how to:
- Instant Mesh Generation: Develop a system to dynamically generate animated meshes instantly as new images are fed into the system during runtime.
- Texture Integration: Understand the best practices for applying textures to these newly generated meshes in real-time.
- Seamless Integration: Implement steps to ensure that the generated animated meshes seamlessly blend into the game environment and animate flawlessly as part of the gameplay.
Your Contribution Matters:
Your expertise can significantly impact my project’s success. Whether you’re able to share code snippets, detailed steps, or general insights, your input will shape the direction of my endeavor.
Project Specifics:
- Unreal Engine Version: 5.2
- Project Focus: Real-time generation of animated meshes from images during gameplay.
Thank you for considering my request. Your assistance is pivotal in helping me overcome this challenge and bring my vision to life.
Warm regards,
Gabriel
REFERENCE FOR THE WORK
FishActor.h (532 Bytes)
FishActor.cpp (3.8 KB)