Hello! I’m attempting to create a multiplayer game in FPS and TPS genres. Currently, the character has 2 skeletal meshes: one for the FPS system and the other for the TPS system. I’m performing each action twice, but I don’t know how to do these actions in the best way. I can do it in different ways, but I’m looking for the most effective way. For example, when you press ‘1’ as seen in the image, it calls an event that runs on the server, and this, in turn, calls a ‘multicast’ event. Then, I do a ‘spawn’ operation based on local role control. However, this system seems to exhaust the systems and I believe there are better systems. What is the best advice you can give me?