Hi everyone,
I’m currently learning Unreal Engine 5 and working on environmental interactions and stylized VFX. I’ve spent quite a bit of time experimenting with these, but to be completely honest, I’m still struggling to wrap my head around the best workflows and feel a bit stuck. I would genuinely appreciate any guidance or pointers from the community.
Specifically, I’m trying to solve two main challenges:
1. Character Water Jump Interaction (Audio & Ripples)
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What is the standard/recommended setup to detect when a character jumps into or enters water so it triggers both an impact sound (SFX) and a splash/expanding ripple VFX at the contact point?
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Should I handle this via Physics Volumes / Triggers on the water mesh, a Blueprint interface detecting surface hit via line traces, or the built-in Water System?
2. Stylized Waterfall VFX
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What is the ideal approach to creating a stylized/Ghibli/anime-style waterfall?
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Do developers typically achieve this primarily through a scrolling panner material with depth fade and foam textures on a custom static mesh, or is Niagara required to sell the effect (especially for the edge foam, falling mist, and bottom splash impact)?
If you know of any solid tutorials, documentation, or common pitfalls to avoid for a beginner tackling these systems, please point me in the right direction.
Thank you so much for your time and help!