I recently updated my Oculus runtime to 1.3 / Home and my project now has two flat planes projections of the game in my headset. Using a CV1 engineering sample if that matters.
I tried a blank project and a ShooterGame template, those work as expected in VR with the user inside the world, not seeing projections on a screen like a theater. So it sounds like my issue might be project specific, it was working fine before on DK2 at 0.8 runtime.
Anyone have suggestions in how to resolve? I already tried deleting everything for our project and regrabbing from our repository to rebuild from scratch, issue still occurs.
I’m on 4.10 UE4, no plans to update our project to 4.11 (yet).
Thank you in advance