Seeded particle systems

I am testing on seeded particle systems since I need them to behave the same across two cameras for stereo rendering in sequencer.

I did some simple testing with particles P_Steam_Lit & P_Fire from the StarterContent by right-clicking the particles and “Convert To Seeded” and render both left & right views in sequencer separately. However, I am having an issue with synchronizing the particles on both camera views, they behave differently.

I can only manage to render out the same particle behavior on both views if I go into the particle editor and disable modules that can’t be seeded such as Acceleration, Orbit, etc. But if I disable those modules the particles won’t have the desired effect and look goods anymore.

I would appreciate any insights on how do I get this to work.