See through faces

Why do my asset have see through faces when I import it to UE5? The normals look good (right?). Is there an import setting im missing?

I get this message when I import:
No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.

Possibly related:

Im in maya and tried: Mesh Display - Conform. Did not work.

Fixed it!! The mesh was modelled very small. When I scaled it to a more normal size the issue disappeared :smiley:

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