I was watching a video of Escape From Tarkov the other day, and was so impressed by the way it handles lighting that I had to look up what engine it was using. Unity 5 apparently.
One thing that was really impressive was that when the player shone his flashlight on a red metal door, a large part of the room lit up with a red color. It really sold the lighting.
I know Alien Isolation did something similar with it’s flashlight.
So what I’m wondering is if it’s possible to achieve that effect in UE4? Even if it has to be some hack, like raytrace to the flashlight surface point and move a pointlight there that takes on the color of whatever the surface the ray hit (if that’s possible). So yeah… Possible?