Working on a custom plugin, that has two different custom assets. The first asset works correctly, but the second asset’s reimportfactory doesn’t get called, instead when reimporting a the second asset type it uses the first reimportfactory, and then crashes.
The only thing I could find is someone saying the registered the handler factory with the reimportmanager, but I’m not sure how I would do this since I don’t know where to get an instance of the handler during startup.